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1245 FAM Alliance hero banner with the core characters in a volcanic realm
📊
Alliance priority areas (56/93 voted): Pets · Swordland/TAC · Gear optimization · Rally mechanics · Hero optimization · Power increasing · Bear score
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Read this first: These are the non-negotiable alliance rules that stop wasted rallies, bad joiner buffs, and weak garrisons.

Rally Joiner Rule

Only your first slot hero's first skill counts when joining a rally. Your gear, charms, pets, and research contribute nothing as a joiner — only the rally leader's stats matter.

🚫
Never join with Gordon or Jabel as first hero. Health/defense buffs are useless in Bear and waste a buff slot for everyone.
🐻

Bear Joiner Preset

First slotChenko or Amaine
WhyLethality buff — most impactful stat vs Bear
FormationMax archers (10/10/80+)
No good hero?Send troops only — no hero
🏰

Garrison Joiner Preset

Best all-aroundChenko / Amane / Saul / Fahd
S3 players2x Hilde + Saul + Chenko
S2 playersChenko + Amane + Fahd + Gordon
Fallback3x Saul + 1x Fahd
💎

Widget Rule

Widgets are multiplicative — they scale with your stats and are the most powerful boost in the game.

Widgets only work for the rally/garrison leader. Joiners get zero benefit from their own widgets.

Upgrade at 2-4-6-8-10 only. Skip odd numbers — wait for KvK prep.

🐻

Bear Hunt

Full Bear joiner setup, hero presets, and rally rules.

Open Bear Hunt guide โ†’

🧠

Joiner Mechanics

Why only the first heroโ€™s first skill matters when joining rallies.

Open Joiner Mechanics โ†’

👑

KvK Rules

Use critical rules during KvK prep, rallies, and garrison assignments.

Open KvK guide โ†’

⚔️

Attack — General

INF 50%
20%
ARC 30%
Messi tested43/20/37
If enemy inf-only30/20/50
🏰

Garrison Defense

INF 60%
20%
20%
Advanced (coord)Leader 0/0/100 · Joiners fill
Damage boost+240% with 2 Chenko + 2 Amaine joiners
🐻

Bear Hunt

10
20%
ARCHERS 70%
Gen 1-230/30/40
Min InfantryAlways 5,000+ troops
🗡️

Counter System

Infantrybeats Cavalry
Cavalrybeats Archers
Archersbeats Infantry
⚠️
Cavalry has 20% chance to skip Infantry and hit Archers directly. Never neglect Cavalry gear.
📋

First Slot Hero by Event

EventUse TheseAlso OKNever Use
Bear HuntChenko, AmaineYeonwoo, MargotGordon, Jabel
GarrisonChenko, SaulAmane, Fahd4x same hero
PvP RallyChenko, AmaineHilde, Saul, YeonwooDefense heroes
Castle BattleChenko, AmaneSaul, Fahd4x Gordon
💡
Rally takes TOP 4 highest-level joiner skills. A Level 5 Gordon kicks out a Level 4 Chenko. Check the yellow flag icon on the rally screen before launching.

Critical Thresholds

Bear max reward1.2B total damage
KvK daily target200,000 pts
KvK total medals6 (5 prep + 1 battle)
Garrison pts/min+1,800 (Swordland)
Temple end bonus50,000 pts
KvK kill range±3 TC levels
Bear spawnEvery 2 days · 30 min window

Gem Priority (TC29+)

1stHero Roulette — save for Gen 4 Rosa~42 days
2ndWindward Voyage Slot 2 (2,000)strong ROI
3rdHall of Heroes — Margot Gen 4
4thChampagne / Widget chests
AvoidBoosts, VIP shop, refreshes
BuilderAlready have 2nd queue at TC29+

Rally Leader Checklist

  • Activate Pet Skills + City Bonuses first
  • Best hero gear equipped on main 3
  • Check widget type — attack for attack, defense for garrison
  • Set formation preset before event starts
  • Bear: teleport close to trap before it opens
  • Tap yellow flag to audit joiner skills
  • Kick joiners with defensive first skills
🎯
Core goal: Deal maximum damage in 30 minutes. The Bear cannot die. Never use health/defense buffs. Pure offense only.

As Rally Leader

  • Strongest players lead only
  • Activate Mighty Bison + Lion pet skills before first rally — 2hr window covers the event
  • Equip best gear, use attack buffs
  • Teleport near Bear Trap before it opens
  • Kick joiners with defensive heroes immediately
  • Final 5-7 min: everyone opens their own rally

As Rally Joiner

  • First slot: Chenko or Amaine
  • No good joiner hero? Send troops only — no hero at all
  • Join the strongest player's rally — your damage scales with their stats
  • Formation: max archers possible (10/10/80+)
  • Do not activate buffs — they do nothing as a joiner

Damage Mechanics Explained

Lethality over Attack: Both multiply damage, but most players have far more Attack than Lethality. Lethality has more room to grow and gives bigger returns per point. Focus all Bear optimization on Lethality.

Why Archers: The Bear is classified as an Infantry unit. Archers deal +10% Ranged Strike bonus against Infantry. Combined with their naturally high damage output, Archers are the dominant troop for Bear.

Moose pet — do NOT use: Horror Stare reduces enemy Squad Health. The Bear has no Health bar — only Defense. Moose skill contributes zero and wastes the 20-hour cooldown. Use Mighty Bison instead.

Pitfall upgrades: Donate Hunting Arrows daily via Intel Missions. Max level (1,900 total arrows) gives all participants +5% Attack bonus for the event.

GenBest (Paid)FormationF2PFormation
1Amadeus / Jabel / Quinn30/30/40Howard / Jabel / Quinn30/30/40
2Amadeus / Hilde / Marlin20/30/50Zoe / Jabel / Quinn30/30/40
3Helga / Petra / Marlin10/20/70Zoe / Petra / Quinn20/40/40
4Amadeus / Petra / Rosa1/10/89Zoe / Petra / Rosa1/10/89
5Amadeus / Petra / Rosa1/10/89Zoe / Petra / Rosa1/10/89

Source: [Dom]Hannah · K3 Pandafather

💡
Gen 3 tip: Let Helga lead rallies. Save Amadeus for joining other rallies — his first expedition skill is a strong joiner contribution. More total alliance damage overall.

S Tier — Use These

Chenko — Stand of Arms, Lethality buff (effect_op 101)

Amaine — Attack buff (effect_op 102) — stacks with Chenko

Yeonwoo — Lethality buff, same family as Chenko

Margot — Warbringer, different effect_id — stacks with all above

A Tier — OK but Situational

Hilde — Attack buff, good but lower value than Chenko

Amadeus — Strong joiner skill, better used as rally leader Gen 1-2

Petra / Marlin / Zoe — Chance-based, do not stack — max 1 per rally

Never Use

Gordon — Health buff, Bear has no Health bar to target effectively as PvE

Jabel — Defense boost, useless in this event

Any defense hero — A Level 5 Gordon will displace your Level 4 Chenko. Kick them.

R4/R5 Coordination Points

  • Do not open too many rallies simultaneously — splits joiners and weakens each rally
  • Coordinate 2 Chenko + 2 Amaine as first joiners, then rest fill with Chenko/Amaine/Yeonwoo
  • Watch damage thresholds — if a member can't reach the next tier, have them join stronger rallies with key joiner hero only
  • Close rallies that have weak joiner setups and restart with correct members
  • Final 5-7 minutes: call for everyone to open their own rally — maximizes total troop output
  • Remind members to donate Hunting Arrows daily via Intel Missions

For Bear trap damage: weight heavily toward Infantry and Archer. For a whale: balanced all-around. For low-to-mid spend: prioritize Infantry + Archer. Apply the same weighting to hero gear, gov gear, and charms.

If imbuements are available: start with Infantry Gloves + Chest, then Archer Helmet + Boots. Substantial damage difference.

🧠
For Bear, joiner heroes only need to boost Attack or Lethality (Bear doesn't damage you). Skip defensive heroes — they're wasted.
  • S-tier Bear joiners: Chenko, Amadeus, Yeonwoo, Amane, Margot, Vivian (all 25% boost)
  • A-tier: Hilde (15% boost — lower than S, but still solid)
  • Best combo: mix effect IDs. 2 Chenko + 2 Amane (IDs 101 + 102) beats 4 Chenko by 12.5%. See Joiner Mechanics for the math.
  • Joiner gear doesn't matter — you can strip your Chenko bare and lose nothing.

See Joiner Mechanics for full math and Tier List for all 4 contexts.

Strongest Governor

Recurring 7-day point event. Common stage focuses include construction, hero development, skill upgrades, troop training, and gathering. Use this to time hero shards, construction/research finishes, and premium gear/charm spending.

Officer Project

Officer Project can score Governor Gear, Governor Gear Charm score, Hero Shards, Mithril, and troop training depending on type. Check the active type before spending.

Stand of Arms / Steel Edge

Stand of Arms includes Governor Gear Charm score and Forgehammers. Steel Edge is an early-kingdom Gen 1 event that scores Hero Gear Enhancement XP, Forgehammers, Widgets, and resources.

FAM Spending Rule

Save Artisan's Vision, Charm Guides/Designs, Mithril, Forgehammers, widgets, hero shards, and big speedups for event windows unless the kingdom needs immediate war strength.

🔒
Developer confirmed: Matchmaking uses highest historical power. Unequipping gear, losing troops, or shedding power does NOT affect your matchmaking score. Troop count does not factor in at all.
Phase 0 — Matchmaking
2 Days · Starts Saturday

Top 100 players' power evaluated. Opponent revealed Day 2. Pre-build: set 1 building + 1 research to 1 minute remaining for instant finish when event starts.

Phase 1 — Preparation
5 Days · Target 200,000 pts/day · 5 State Medals total
DayFocusUseSave
1ConstructionBuilding speedups, TruegoldTraining speedups
2ResearchResearch speedups, TG DustHero shards
3Hero DevHero gear, shards, rouletteTaming marks
4Troop TrainingTroop training speedupsTruegold
5PetsAdvanced + Common Taming Marks
🚫
Do NOT burn training speedups on Day 1. They give higher points on Day 4 (Troop Training day).
Phase 2 — Battle Phase
12 Hours · 10:00-22:00 UTC Saturday

Active Players

  • Discord voice before 10:00 UTC
  • Activate attack + defense boosts before fighting
  • Follow rally calls — no solo attacks unless ordered
  • Only attack ±3 TC levels

Offline Players

  • Shield up before 10:00 UTC
  • Shield must cover until 22:00 UTC minimum
  • Watch for 12:00 UTC Castle Battle reset
Phase 3 — Field Triage
Recovery · Next cycle in 4 weeks

Recover troops with Medical Satchels and Rescue Orders. Rebuild. Start saving for next KvK immediately.

👑
Holding the Temple at the end = 50,000 pts. Send your best army there in the final push — this alone can change the result of prep phase rankings.

All Modes (Paid)

Amadeus
Jabel
Saul
Formation30/30/40
NoteOnly 4 mythic heroes — lineup never changes

F2P

Howard
Jabel
Quinn
NoteUse Saul instead of Quinn if available

Rally Attack

Amadeus
Hilde
Marlin
Formation20/30/50
MarlinAttack widget — shift to more archers

Garrison

Zoe
Hilde
Saul

F2P

Zoe
Jabel
Quinn
Formation30/30/40
NoteZoe's widget is defensive — skip it for attack

Rally Attack

Amadeus
Petra
Marlin
Formation10/20/70
NoteMarlin has attack widget for rallies only

Solo PvP

Amadeus
Petra
Jaeger
NoteWidgets don't work solo — use highest raw stats

Garrison

Eric
Hilde
Jaeger

Bear Hunt (Paid)

Helga
Petra
Marlin
Formation10/20/70
Why Helga2 lethality + 1 attack widget > 1 lethality + 2 attack
💡
Let Helga lead Bear rallies so Amadeus can join other rallies. His first expedition skill is valuable as a joiner. More total alliance damage.

Rally / Bear Attack

Amadeus
Petra
Rosa
Formation10/20/70
RosaLethality widget: 2 lethality + 1 attack optimal

Garrison

Alcar
Margot
Saul
AlcarHigh health pool, 70% damage reduction

F2P

Zoe
Petra
Rosa
Formation10/10/80
Get RosaHero Roulette — save gems
HeroClassRoleSourceKey Skill
RosaArcherRally leaderHero RouletteLethality widget · +30% Archer Attack · Perihelion
AlcarInfantryGarrison defenseKvK / Swordland70% damage reduction · Huge health pool
MargotCavalryGarrison / JoinerHall of HeroesWarbringer +25% Squads Attack — strong JOIN skill
📌
Transition from Gen 3: If you didn't invest heavily in Eric, get him to 3 stars then save general shards for Alcar. Zoe and Marlin drop off significantly in Gen 4.

Rally / Bear Attack

Amadeus
Petra
Rosa
Formation10/20/70

Solo Attack

Long Fei
Petra
Rosa
NoteStat gap large enough to replace Amadeus for solo only

F2P

Zoe
Petra
Rosa
Formation10/10/80
NoteLong Fei is more defense-focused than Zoe

Solo vs Rally Widgets

Widgets do not work in solo attacks — only in rallies and garrison. For solo: ignore widgets, use highest raw stats. Swap Marlin for Jaeger in solo for this reason.

Joiner Skill Priority

If you primarily join rallies: only upgrade the first expedition skill on your joiner hero. Save skill books. You only need that one maxed to contribute. If you lead rallies: upgrade all skills.

Hall of Heroes

Spend only 15,000 gems to unlock key heroes like Marlin. Do not go all-in with gems in HoH — save gems for Roulettes. After unlocking, upgrade with saved Mythic Shards.

Pet unlocks are server-age based — not your player level. Even whales are locked to this timeline. You cannot skip ahead by spending.
Kingdom AgePets UnlockedWhat to Do
Day 0-54None
Day 55-60Gray Wolf, Lynx, BisonFoundation phase — see level guide below
Day 80Cheetah, MooseFocus Cheetah — it generates pet food for all others
Day 110Lion ⭐⭐⭐, Grizzly BearMax Lion ASAP — best F2P pet in the game
Day 190+Mighty Bison ⭐⭐⭐, Giant RhinoTop priority — defines your PvP and rally strength

Day 55-79 Foundation

Gray WolfLevel 15-20
BisonLevel 15-20
LynxLevel 20 STOPUnlocks 4 daily adventures
💡
Do NOT overinvest. Save resources for Lion.

Day 80-109 Growth

CheetahLevel 20 ASAPPet food engine
MooseOptional

Day 110-189 Power Spike

LionMAX ASAP ⭐⭐⭐
Why LionDaily Forgehammers, Truegold, Charm items
Grizzly BearSecondary focus

Day 190+ Endgame

Mighty BisonTop priority ⭐⭐⭐
Giant RhinoHigh priority ⭐⭐
WhyThese define PvP and rally strength

F2P Priority Order

1. LionForgehammers + Truegold daily
2. Mighty BisonPvP + rally strength
3. Bison
4. CheetahPet food engine
5. Rhino
6. Bear
7. LynxLevel 20 only — stop

Spender Priority Order

1. Mighty Bison
2. Rhino
3. Bear
4. Moose
5. Lion
6. Bison
7. LynxLevel 20 only — stop

How Far to Level Each Pet

Get all pets to at least Level 40. Do not exceed Level 40 on most pets if F2P or slow-spend — gold medals cost past Level 40 and are hard to obtain.

Reserve gold medals only for Mighty Bison — you want attack, lethality, and march speed bonuses from that investment specifically.

Lynx: Level 20 only. Unlocks 4 daily Pet Adventures stamina. Stop there permanently.

Cheetah: Level 20 ASAP. Generates pet food for all other pets every 2 hours.

🎯
Rally rule: Only the rally LEADER's pets contribute to rally combat. Pets still benefit you for solo combat, defense, and when you lead garrison or rallies.
📝
Refinement uses Taming Marks and affects 6 stats: Health and Lethality for each troop type. Stats can go up or down per refine — if power increases (green), Replace. If power drops (red), Retry. Use the Auto button to do this automatically.
PetGrayGreenBluePurpleGold
Gray Wolf1.01%2.01%3.35%4.69%6.7%
Lynx, Bison2.01%4.02%6.7%9.39%13.41%
Cheetah, Moose3.02%6.03%10.06%14.08%20.11%
Lion, Grizzly Bear4.36%8.72%14.53%20.34%29.05%
Giant Rhino, Mighty Bison6.7%13.41%22.35%31.28%44.69%

Once a stat hits a new rarity, it can't drop back down. Higher rarity = harder to roll positive, but bigger gains when you do.

  • Use Common Taming Marks for Gray/Green — easier early wins
  • Switch to Advanced Taming Marks at Blue+ for better positive-roll odds
  • Purple is realistic. Gold is extremely hard — often better to refine a different pet at that point
  • Prioritize refining Giant Rhino and Mighty Bison — they give the biggest stat boosts per successful refine

Sources: kingshotguides.com/pets-priority-refinement

🚫
Leader vs joiner rule: Hero gear, widgets, governor gear, and charms matter when you lead or fight solo/garrison. When joining a rally, your first-slot joiner skill matters most; do not spread premium gear across random heroes.
📝
Wiki update pass: Governor Gear unlocks at Town Center 22, Governor Charms at Town Center 25, Hero Gear at Town Center 15, Mastery Forging at Town Center 20, and Truegold at Town Center 30.

Governor Gear Optimizer

Use this for Satin, Threads, Vision planning and missing material checks.

Open Governor Gear Optimizer

Charms Optimizer

Use this for Charm Guides, Charm Designs, 18 charm slots, and material balance.

Open Charms Optimizer

Hero Gear Optimizer

Use this for XP, Forgehammers, Mithril, build profiles, and best next upgrade checks.

Open Hero Gear Optimizer

Updated from Kingshot Wiki governor gear, hero gear, and town center unlock information. Exact costs/events can shift as servers age, so verify in-game before spending premium materials.

⚠️
Do NOT obsess over raw power. Troop power inflates your matchmaking score without proportional combat improvement. Focus on true power instead.

Unlock Order That Matters

  • TC15: Hero Gear unlocks.
  • TC20: Mastery Forging unlocks.
  • TC22: Governor Gear unlocks.
  • TC25: Governor Charms unlock.
  • TC30: Truegold levels unlock.

Plan your hoarding around these breakpoints instead of spending materials as soon as you get them.

Material Hoarding

Artisan's Vision, Charm Guides, Charm Designs, Forgehammers, Mithril, and Hero Gear XP should be spent during scoring events when possible.

Do not use premium materials on random days unless it unlocks a major combat breakpoint for war.

True Power Rule

Governor Gear, Governor Charms, Hero Gear, Widgets, Research, and Pets are true combat progression. Troop power is useful, but inflates matchmaking faster than it improves quality.

✅ True Power — Focus Here

Governor GearHigh value — boosts all troops
Hero GearHigh value — leader-only multiplier
CharmsHigh value — permanent stat boost
PetsHigh value — scales multiplicatively
Research (combat)High value — permanent
Hero starsMedium — invest in main march only

⚠️ Troop Power — Use Carefully

Training troopsRaises matchmaking power
KvK impactCan get you harder opponents
Still neededMore troops = more rally capacity
💡
Train troops on KvK Day 4 specifically to get both troop training event points AND prep phase points simultaneously.

Priority 1 — Hero Gear

Focus all Mithril and Forgehammers on your main 3 march heroes. Get Infantry Health and Archer Lethality to Gold first.

Source of Mithril: Mystic Trial shop (buy out weekly), Bear Hunt rewards, Swordland shop.

Priority 2 — Pets

Lion generates free Forgehammers and Truegold daily — this compounds over time. Get Lion to max ASAP then work toward Mighty Bison.

Priority 3 — Gov Gear & Charms

Windward Voyage and Mystic Trial both produce Gov Gear materials (Satin, Artisan's Visions). Build offense build consistently over time using kingshotoptimizer.

Priority 4 — Research

In the Academy: focus on Lethality and Health research in the Battle section. These are permanent multipliers. Combat tech neglected for 240+ days costs ~170 Mystic Trial crystals weekly.

Economy research: Gathering only — skip building production bonuses.

What to Research First

1. Squad LethalityBiggest damage multiplier — affects all troops
2. Squad HealthSurvivability — keeps troops alive longer
3. Infantry AttackFrontline DPS
4. Archer AttackPrimary damage troop
5. Cavalry AttackLower priority unless cav-heavy
6. March SpeedQoL — not combat
⚠️
Skip defense-oriented research (Squad Defense, troop-type Defense) unless you have nothing else to research. Offense wins in Kingshot.

Promote vs Train Fresh

Promotion is more resource-efficient than training T10 from scratch. It also earns KvK Troop Training points on Day 4.

To promote: go to your Barracks/Range/Stable → Promotion tab → select T9 troops → promote to T10. Requires resources + speedups, but fewer than fresh training.

Priority: Promote Archers first (primary damage troop), then Infantry (frontline), then Cavalry.

When to train fresh instead: If you need more total troops (rally capacity), train fresh T10. If you already have enough T9, promote.

F2P Path

  • Join rallies rather than lead — your job is a great joiner, not rally captain
  • Rush TC to Level 30 for T10 troops — stronger troops = more damage when joining
  • Focus Chenko/Amaine to 4 stars — max their first skill
  • Save gems for Hero Roulette or second builder queue
  • Mystic Trial is your weekly power engine — push all zones
  • Lion pet generates compound value daily — prioritize above all else

Spender Path

  • Lead rallies — your gear, charms, and pets apply to every joiner's troops
  • Push hero gear to Red on main 3 heroes
  • Mighty Bison is the highest-priority pet investment
  • Widget upgrades are the highest stat ROI per gem in the game
  • Balanced gov gear (all troops) rather than pure archer focus
UnlockRequirementWhat FAM Members Should Prepare
Hero GearTown Center 15Start saving useful Hero Gear XP and stop spreading gear across heroes.
Mastery ForgingTown Center 20 + Gold Gear Lv20Save Forgehammers for main rally/garrison heroes.
Governor GearTown Center 22Start tracking Satin, Gilded Threads, and Artisan's Vision.
Governor CharmsTown Center 25Track Charm Guides and Charm Designs; spend during events when possible.
TruegoldTown Center 30Save for TC and troop building priorities before random upgrades.
📅

K1245 Server Tracker

Current Server Age
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NEXT MAJOR UNLOCK
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DayUnlock / FeatureWhy It Matters

TG5 unlocks the Truegold Crucible at Day 150. This is your daily Truegold income building. Build it immediately when it unlocks. It costs nothing to construct.


⚔️

T9 vs T10 — Train or Promote?

At TC29+, you have access to T10 troops (unlocked at TC30). If you're at TC29: push TC to 30 as your next priority — T10 is a significant combat power jump and matters for both rally capacity and Mystic Trial Radiant Spire.

If you have T9 troops already: Use the Troop Promotion system to promote T9 → T10 rather than training fresh T10. Promotion is more resource-efficient and earns KvK event points.

What to train: Focus Archers as your primary combat troop given the 70%+ archer formation for Bear and Gen 3+ events. Infantry second for frontline protection. Cavalry third — keep within 1 tier of Archers to avoid the 20% skip vulnerability.

TG troops: Start pushing troop buildings to TG levels. TG1 troops are meaningfully stronger than T10. If you have Truegold, prioritize Barracks/Range/Stable TG upgrades after Town Center.


🏛️

War Academy — What It Is and How to Prepare

The War Academy is a new research building that unlocks T11 troops and advanced combat tech. It arrives at Day 220.

What to save before Day 220:

  • Truegold Dust — War Academy research uses Truegold Dust as a resource. Start saving it now, do not spend casually
  • Research speedups — War Academy research takes significantly longer than regular Academy research
  • Truegold — the War Academy building itself requires Truegold to construct and upgrade

Neglecting War Academy research once it unlocks costs you approximately 170 Mystic Trial crystals per week in missed stages. Combat tech has become significantly more important since Mystic Trial launched.

⚔️

FAM Members Only

Alliance assignments, NAP rules, council coordination, and internal strategy. For FAM members in K1245.

 
What are Masters? A character system added April 2026, unlocked when your server reaches Gen 3. Currently three Masters exist: Pan, Valora, and Roman. Each has 4 skills + a talent.
🤻

F2P / Low Spender

Order: Pan › Valora › Roman

Pan and Valora are very close. Pan edges ahead for daily income (Intel Missions, Reserve Chests, Mystery Badges). Skip leveling Roman past 30 — just unlock his talent for Arena Star Chests.

💰

P2W / Whale

Order: Roman / Valora › Pan

Battle performance comes first. Valora boosts Bear Trap directly; Roman dominates Arena. Pan is left for last — his utility is real but doesn't move the needle in combat events.

📝
FAM recommendation: as alliance, push Pan first for income, then Valora for Bear contribution. Roman is a personal whale project — alliance score doesn't benefit from your Arena rank.

Source: kingshotguides.com/masters-priority-guide

🏆
The big question: as F2P or controlled spender, you cannot reasonably get both T11 troops and T10-TG8. Pick one path early. FAM recommends T10-TG8.
📚

War Academy

Unlocks at server day ~220. Where you research T11 troop upgrades, which require Truegold Dust + Gold.

🏆

TG8

Unlocks at server day ~310. Town Center upgrade to TG8 requires Tempered Truegold. Adds an extra skill to your troops.

PathPer Troop TypeAll 3 TypesBottleneck
T11 (all 3 types)13,421 Truegold Dust
3,974,000 Gold
271 days base
~813 days base
3× resources
Truegold Dust + Gold
T10-TG87,686 Truegold + 653 Tempered Truegold + 493d 3h base (cut roughly in half with Double Time, Wolf Skill, Construction Speed)Tempered Truegold
⚔️
T10-TG8 has an extra skill that T11 TG5 doesn't. That skill flips the matchup.
  • T10-TG8 beats T11-TG5 in roughly 95% of matchups
  • T10-TG8 beats T11-TG6 in roughly 70%
  • T11 only catches up at TG7 (~82% win rate over T10-TG8)

Source: kingshotguides.com simulator testing.

Do NOT convert Truegold into Dust. That sacrifices building progress for marginal troop gains.

Use only free Truegold Dust from the Commission tab and Tidal Shop (via Tidal Stones).

Where to spend it: Truegold Legionaries upgrades (Infantry, Archer, Lancer). These boost rally capacity and give solid value across all events. Aim to complete them around the time you hit TG8.

TG8 upgrades require Tempered Truegold. The only way to get it: Super Refinement in the Truegold Crucible, which unlocks at TG8.

Tier (refines)Truegold CostTempered Output
Tier 1 (1-20)20 Truegold1-3 Tempered (RNG)
Tier 2 (21-40)50 Truegold2-3 Tempered (RNG)
Tier 3 (41-60)100 Truegold3-6 Tempered (RNG)
Tier 4 (61-80)130 Truegold3-9 Tempered (RNG)
Tier 5 (81-100)160 Truegold3-12 Tempered (RNG)
💡
First refinement of each day is half cost. Tier 1: 10 Truegold instead of 20. Tier 2: 25 instead of 50. Use this discount every day.
  1. Monday (tier reset): burn all 20 Tier 1 refinements immediately. Cheapest Truegold-to-Tempered ratio in the game.
  2. Tue-Sun: do exactly 1 refinement per day in Tier 2 to claim the half-cost daily discount. Don't push further — Tier 3+ becomes inefficient.
  3. Cap is 100/week, reset Monday, and pushing past Tier 1 voluntarily wastes Truegold. Don't rush.
📊
Calculator: use our Resource Planner to model exactly how much Truegold + Tempered + Gold you need for your TG path.

Source: kingshotguides.com/t10-tg8-vs-t11 · tempered-truegold-strategy

🧠
This is the most important hidden mechanic in Kingshot combat. Mixing different joiner skill IDs stacks multiplicatively. Stacking the same ID only adds. Understanding this lets a smart alliance beat a stronger one.

When you join a rally, only your first slot hero contributes a skill. That hero's first expedition skill (top-right slot) gets added to the rally as an extra skill.

  • A rally can have up to 4 extra joiner skills
  • Each member contributes 1 skill
  • Only the first 4 joiners with a maxed first skill count
  • If an early joiner has an unmaxed skill, the next in line fills the slot
  • 2nd and 3rd slot heroes don't add skills, but they do let you bring more troops

Kills = √Troops × (Atk × Lethality) ÷ (EnemyDef × EnemyHP) × SkillMod

SkillMod = (DamageUp × OppDefenseDown) ÷ (DefenseUp × OppDamageDown)

In your SkillMod: DamageUp and OppDefenseDown come from your side. DefenseUp and OppDamageDown come from the enemy. The same formula runs in reverse for the enemy's kills.

Every joiner skill is tagged with an effect_op number. Different IDs = different category = they multiply. Same ID = same category = they only add.

HeroEffectID
ChenkoDamageUp101
AmadeusDamageUp101
YeonwooDamageUp101
Vivian (Gen 5)DamageUp101
AmaneDamageUp102
MargotDamageUp102
HildeDefenseUp + DamageUp112 + 102
Howard / QuinnDefenseUp111
SaulDefenseUp + DefenseUp112 + 113
GordonDefenseUp113
FahdOppDamageDown201
EricOppDamageDown202

Attack Up, Lethality Up, and Damage Taken Up all count as DamageUp. Petra's first skill (Enemy Damage Taken Up) also counts as DamageUp.

⚔️

Universal best

Saul + 2 Hilde + Chenko

Strongest current joiner combo for both attack and garrison. Mixes 5 different IDs.

🎯

Bear Hunt joining

Chenko, Amadeus, Yeonwoo, Amane

All DamageUp-only since Bear doesn't deal damage back. Mix 101s with Amane (102) for multiplication. Hilde is fine too (102).

🛡️

Pure defense

Saul + Hilde + Gordon + Fahd

Mixes DefenseUp (112, 113, 113) and OppDamageDown (201). Strong against high-DamageUp rallies.

⚠️
Things to know:
  • Joiner gear and stats don't matter — only the skill ID and percentage do
  • Chance-based skills (Petra, Marlin, Jabel) roll before each turn. If they trigger, they go into SkillMod
  • Howard is mathematically weaker than Gordon (20% vs 25%). Don't run 4 Howards
  • City buffs (health, defense bonuses) are pure stats — they don't enter the SkillMod, they boost the base stats in the formula

Source: kingshotguides.com/joiner-hero-mechanics

📝
Heroes serve different roles. A single ranking is misleading. These four tier lists are split by purpose — pick the right list for what you're doing. Note: widgets matter most — check whether a hero's widget skill is for attack or defense.
TierHeroes
SAmadeus, Petra, Marlin, Rosa, Thrud
AHelga
BJabel, Saul, Zoe, Hilde, Eric, Jaeger, Alcar, Margot, Vivian, Long Fei
CQuinn, Howard, Chenko, Gordon
DYeonwoo, Amane, Fahd

Widget expedition skill drives this ranking. A rally widget gives a multiplicative stat boost — the higher your stats, the bigger the gain. Amadeus tops it: best skills in the game, attack widget, stays relevant 5+ generations. Petra is similar (first cavalry with rally widget). Rosa replaces Marlin in Gen 4.

TierHeroes
SJabel, Zoe, Hilde, Eric, Jaeger, Alcar, Margot, Vivian, Long Fei
ASaul
BAmadeus, Petra, Marlin, Rosa, Helga, Thrud
CQuinn, Howard, Chenko, Gordon
DYeonwoo, Amane, Fahd

Inverted from the attack list. S-tier heroes all have defender widgets. Saul is A — one of his 3 expedition skills is a growth/construction-speed skill instead of battle.

TierHeroesWhy
SSaul, HildeStackable — 4 of either still gives huge SkillMod boost
AGordon, Chenko, Amane, Yeonwoo, Amadeus, Margot, Vivian, ThrudStrong solo, weaker when stacked 4×
BMarlin, Petra, Jaeger, Jabel, Helga, Rosa, Alcar, Quinn, Howard, Eric, FahdChance-based or only 20% boost. Use 1× max

See Joiner Mechanics for the math behind these rankings.

🎯
For Bear Hunt only Attack and Lethality matter (Bear doesn't damage you). Defense joiners are useless.
TierHeroes
SChenko, Amadeus, Yeonwoo, Amane, Margot, Vivian
AHilde (15% boost vs S-tier's 25%)
BMarlin, Petra, Rosa, Thrud (chance-based or class-restricted)

Jabel, Saul, Helga, Eric, Alcar are excluded — their first skill boosts defense, which is useless in Bear Hunt.

💡
Diana is never on tier lists: she has no battle-related skills, only the march-speed support skill. Same goes for blue/rare heroes — not classified.

Source: kingshotguides.com/hero-tier-list

⚔️
Three alliances fight to control buildings and earn points. Battle phase is Saturday at chosen time slot. One hour total, four phases.
⏱️

Preparation (3 min)

Position teams, assign Captains, agree on first targets.

🏁

Seize & Conquer (17 min)

Capture your own buildings + push for enemy small buildings. Garrisons are shielded in this phase.

🏰

Garrison Occupation (20 min)

Garrisons open up. +1800 points/min each — 3× the value of Ruin Clusters.

🏛️

Temple Onslaught (20 min)

Temple of Tides opens. First capture = 50,000 points. Center of the map.

Map is split into three sections (A, B, C). Each alliance starts at their HQ (A1, B1, C1).

  • Garrisons (A24, B24, C24): unlock at 20 min mark. 1800 pts/min. Defend yours, push for enemies'.
  • Transit Hubs: control movement between zones. Lifelines.
  • A29 / B29 / C29: critical — these connect to the two Transit Hubs that lead to the Temple. Lose these and you can't send marches to the Temple.
  • Ruin Clusters: 600 pts/min. A has 3 clusters, B has 5, C has 5. Asymmetric by design.
  • Only register members who will show up. Inactives hurt matchmaking and leave you short during fights.
  • R4s must be present. They assign Captains. Captains regenerate way more energy than regular players — this is the single biggest force multiplier in the event.
  • Discord voice chat is essential. Real-time coordination beats typing in alliance chat.

You pick 3 pairs of heroes — effectively 3 squads of 3.

  • Squad 1 = strongest trio (for the toughest opponents). Examples: Gen 1 → Amadeus, Jabel, Saul. Gen 2 → Amadeus, Hilde, Marlin.
  • Squad 2 = your next 3 best.
  • Squad 3 = remaining 3 best.
  • Skip Diana and Blue heroes — they have no battle-related skills.

Energy controls everything: moving, conscripting, reviving, retreating, attacking. Regenerates over time, but Captains inside buildings regen much faster. Assign Captains early — this compounds across the whole event.

⚔️

Attack Team

Slightly stronger players. Pushes into enemy territory, captures buildings, takes enemy Garrisons in Stage 2, rushes the Temple in Stage 3.

🛡️

Defender Teams ×2

Solid players. Protect Transit Hubs, key routes, and your Garrison. Score fewer points — rotate roles between events to keep fair.

🏃

Floaters

Backup. Conserve energy, react to where pressure is highest. Cut off A/B/C-29 connections in Stage 3 to deny enemy Temple access.

  • Save buffs (pet buffs, city bonuses) for this event
  • Use the conscript button (heart icon near march bar) to heal — only works when not in combat
  • If badly wounded but team holds the building, retreat one tile back, heal, return. Much faster than dying and respawning at HQ
  • Attack team slightly stronger, but don't gut Defense — lost garrison costs you the match

Source: kingshotguides.com/tri-alliance-clash-strategies · tri-alliance-clash-map

📍
The Kingdom Transfer event recurs every 4-7 weeks. Transfer Passes appear as scrolls in the Alliance Shop, 150,000 Alliance Tokens each. Save up before announcements drop.
  • Target kingdom cannot be 90+ days younger or older than yours
  • Both kingdoms have the same latest hero generation unlocked
  • Both kingdoms are in the same Truegold era
  • Under the kingdom's Power Cap
  • Required Town Center level reached
  • Not in combat, not in an alliance
  • Not King or Transfer Manager
  • 25+ days since your last transfer
  • Fewer than 4 characters in the target kingdom

Kingdoms are categorized two ways: Leading (top transfer-score) and Ordinary. Transfer Score = sum of top 100 active governors' Transfer Scores.

First event grouped K1-K175 into 3 groups. Power caps shown by group on the kingdom panel. The cap rises as kingdoms age.

PackPassesAvailable
$51 Pass1
$102 Passes1
$203 Passes1
$504 Passes1
$1005 Passes15

Buy $5-$50 packs every month and bank Passes. Cost-per-Pass jumps sharply at the $100 tier. Only whales rushing a transfer should touch $100 packs.

  • To meet a power cap: reset heroes to L1 in the Drill Camp and unequip all hero gear. Saves you killing off all your troops.
  • Scout target kingdoms before the event — decisions in-event are rushed.
  • Transfer chat fills with text-art spam. Check occasionally.
  • King can't block your transfer.
  • Moving a whole alliance takes multiple events and pre-coordination with the destination.
  • City relocated to random spot in target kingdom's Badland + 24-hour shield
  • Removed from all group chats
  • Arena reset to 1,000 points and rank
  • Armament Competition, Officer Project, Hero Rally: tally final rewards, then reset
  • Age of Renewal, Fishing Tournament: progress stops, unclaimed rewards mailed
  • Call of the Sovereign, Arcane Trove, Mystic Divination, Buccaneer Bounty, Forsaken Temple: progress carries over if both kingdoms are running them
  • Top-up packs and event packs reset — you can buy them again
  • Resources over storehouse protection are deleted. Only secured resources and unopened resource items survive. Spend or secure everything before pressing transfer.

Source: kingshotguides.com/in-depth-kingdom-transfer

⚔️
Every 2 weeks, Tuesday and Thursday. Defend against 20 waves of AI Vikings. Defending a wave = kill at least 50% of attackers. Two losses and Vikings stop targeting you (but you can still earn by reinforcing).
WavesTargets
1-6, 8-9, 11-13, 15-16, 18-19All Members
7, 14, 17Online Members Only
10, 20HQ Only

Your points = how many Viking troops die in your city.

  • Killing 100% of an attacking wave = 100% of possible points
  • Reinforcing others doesn't steal their points — it creates new reinforcement points for you on top
  • Both attacker and reinforcer benefit. Empty cities + helpers = max alliance points
⚠️
Empty your city. Reinforce everyone else. Troops left at home steal kills from your reinforcers and slash their points.
  • Send out Infantry and Cavalry first — they get most of the kills.
  • Archers can stay home if there's no room. They don't get many kills against Vikings (low HP enemies) so they won't steal much from reinforcers.
  • Keep your top 3 defensive heroes at home in the Guard Station.
    • F2P Gen 1: Jabel, Howard, Quinn
    • P2W Gen 1: Amadeus/Helga, Jabel, Saul
  • Barricades don't matter in Viking Vengeance — only the Guard Station heroes do.

Vikings have low HP and usually die in one Infantry turn. Use Bear Hunt joiner heroes when reinforcing — Attack/Lethality boost = more kills = more points.

  • Good first-slot for reinforcement: Chenko, Amadeus, Yeonwoo, Amane
  • Bad first-slot: Howard, Gordon, Fahd, Eric (defensive heroes — useless against Vikings who already die fast)
  1. Wait until Wave 9 / Wave 19 is fully complete — recalling early costs you reinforcement points
  2. Recall one strong march with your best heroes to your HQ for Wave 10 / 20
  3. Once HQ wave is defended, send that march back to reinforce
  • Don't heal during the event. Healed troops return to your city and steal reinforcer kills.
  • Reinforce online members first — some waves only target online players, and offline players' home troops will steal your kills.
  • Shields don't work during Viking Vengeance.
  • Can't be online? Reinforce alliance members before logging off — partial credit is better than zero.

Source: kingshotguides.com/viking-vengeance-expert-guide

🤖
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